Critical thinking in Meta’s metaverse vision is the evolving way that youngsters already interact with most now engaging with friends online.
It is opposed to riding off on their bikes and meeting up with each other at the local park or mall.
Several online worlds, like Fortnite, Minecraft, and Roblox, are the new hangout spaces. While some parents worry that their kids are spending too much time online, that comes with its range of exposure risks.
It is how the next generation hangs out. It fulfils the social and entertainment purpose without leaving their bedroom.
It is the reason why it is a significant announcement today. Meta has announced that Roblox will soon be added to its expanding VR gaming push.
Meta says that, With over 15 million active experiences and counting, Roblox will offer a vast library of content for the Quest community to explore.
Roblox automatically publishes some experiences that use default player scripts to support VR devices. They have found that those experiences typically run well in VR without any modifications.
So they are seeding the Roblox VR library with great content from day one. And because Roblox is cross-platform, you can connect, play, and hang out with friends across Xbox, iOS, Android, and desktop. It is helping to make VR more social than ever.
It is a significant win for Meta’s VR ambitions. It provides a direct means to integrate the Roblox multiplayer experience. It is a platform used by 66 million primarily young users daily in Meta’s VR environment.
It also establishes the framework for Roblox developers to build their own VR worlds. It adds even more immersion to the experience.
Meta sees the popularity of these gaming worlds as a critical pathway to build its metaverse vision, with the next generation of consumers already accustomed to interacting as digital avatars and hanging out in online spaces.
For this next age group, other social platforms are a step down in an interactive sense, as they can do far more together in these in-game environments.
It is that experience that informs much of Meta’s avatar development. Meta is also recently lowering the age requirement for Quest VR usage. The partnership with Roblox could be an essential milestone in seeding its next-level vision.
But only some see it. There are still several questions around the viability of the metaverse, and whether it has become a thing or not is a huge question.
But the indicators are there, and if Meta can establish new norms within VR among the next wave of users, it could see the metaverse become a more accepted, trusted, and highly-adopted experience shortly.
It will take time, and Meta has repeatedly noted that it will take a decade for the metaverse to become a thing. But partnerships like this highlight the pathway to that next stage.
It is not necessarily for anyone to say anything about it right now, but Marty McFly says your kids will love it.
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